The script even breaks the fourth wall claiming "aren't you gonna miss this when they stop making these games?" just before the Jester's Guild blows up in an explosion that demonstrates their "improved budget".Ĭoming out during the mid-nineties, this line seems strangely prophetic. It treads the fine line between plagiarism and parody wonderfully. It almost copies the scene verbatim, even going so far as to include the feline fake-out. This sees our hapless wizard attempt to defuse a bomb on a donkey cart instead of a car. The game begins with a drunk Rincewind and the orangutang Librarian in a hilarious lampoon of Lethal Weapon 3. It's a style rarely adopted but works magnificently, oftentimes feeling like you are playing a Saturday morning cartoon. In fact, the rival of this era from a graphical standpoint would be LucasArts' Curse of Monkey Island. The graphics have gone from an ageing pixellated VGA style to a spanking new cell animated SVGA explosion of colour. Released a year later in 1996, the second game in the Discworld series ups the ante on almost every technical level. Well, Rincewind's troubles are not over yet for there was a sequel Discworld 2: Missing, Presumed.? (or Mortality Bytes to some of you). If you've managed to figure out your fireworks and your custard pies, you may have successfully reached the end of the first Discworld game.
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